girls Cross-Country Regulations
Regulations
Regular Season
- In Dual, Triangular or Quadangular Meets, any number of contestants may compete that is mutually agreed upon by the competing schools. Five (5) only from each school shall count.
- A contestant in a cross-country meet may not run a distance greater than 5,000 meters.
- Starting time for all meets will be 4:00 p.m., unless mutually agreed upon by both schools.
- It is recommended that a student run not more than two (2) meets a week.
- Schedules of Dual meets must be followed. Any changes must be approved.
Championships
- Catholic League Finalist and Champion Trophies and Medals to each of the four races. 7 squad medals to each team receiving one of four Championship trophies. First 20 Finishers in each of four races. Top 15 in each race are considered shall be designated as All-Catholic. Finishers sixteen thru twenty shall be designated as All League. C.H.S.L. medals may be awarded differently. (clarification - 8/1994).
- Any contestant on the eligibility sheet may be entered. Seven (7) may run; five (5) will be scored. All contestants in varsity races need an average time at or below twenty-eight minutes.
- The course is clearly marked, with arrows, around the entire layout and flags placed at all strategic places. Coaches should walk the course with their team prior to the races so questions relative to the course may be clarified. Natural hazards have been used whenever possible.
- Inspectors will be at all major turns and critical points. All protests, disqualifications and disputes will be settled by the starter and meet director.
- Starting position will be assigned by the Meet Director by means of a drawing.
Tie-Breaker
During League Dual meets, the National Federation rules will apply which involve using the sixth-place finisher to break ties.
During league Meets a tie in scoring shall be resolved by comparing the 6th place finishers from the tying teams. The team with the best 6th place finisher shall prevail. If one team does not have a 6th place finisher, the team with the 6th place finisher shall prevail.